Blue + Pink >>> Rethink ! Eine Ausstellung in designxport. Hamburg/Hafencity, Hongkongstr. 8 Eröffnung 27. März 2015 16:00 Einführung und „Gender-Talk“ 19:00 Ausstellungseröffnung Dauer der Ausstellung bis 18.04.2015 designxport organisiert in Kooperation mit dem international Gender Design Network (iGDN) eine ebenso spannende wie eigenwillige Ausstellung. International renommierte sowie junge Nachwuchs-Designerinnen und -Designer erläutern ihre Sicht auf die Welt der Produkte, Bilder und Zeichen – und zwar so: Sie wählten Dinge des ganz gewöhnlichen Alltags unter dem Blickwinkel aus, ob diese geschlechter-sensibel oder -unsensibel gestaltet sind. Beteiligt an dieser ungewöhnlichen Schau haben sich u.a. Alessandro Mendini (Mailand), Matali Crasset (Paris), Joséphine Choquet (London), Anthony Dunne (London), Douglas Young – G.O.D. (Hong Kong), Mateo Kris – Vitra Design Museum (Weil am Rhein), Doreen Toutikian (Beirut), Alexa Lixfeld (Hamburg) … Und wer da skeptisch ist, ob und was denn Dinge überhaupt mit Geschlecht zu tun haben, sollte sich selbst überzeugen. Vor der Ausstellungseröffnung gibt die Kuratorin der Ausstellung, Prof. Dr. Uta Brandes, eine kurz-vergnügliche Einführung, und anschließend diskutieren im „Gender-Talk“ Designfachleute beiderlei Geschlechts über das Thema. Press Release_savethedate
»The past: You were in the office. The present: Your desk is office. The future: You are the office.« (Mary Colette Wallace, 2000) The changing society is always accompanied by a change in the work environment: these changes – especially in terms of flexibility – entail new requirements for work spaces. Therefore, more and more spaces are created, which provide an infrastructure that self – employed workers, freelancers and employees can use flexibly and where, at the same time, they can enjoy the benefits of networking. By approaching the structure of „coworking spaces“ as a social category, my diploma thesis at KISD tried to clarify in what way the deterritorialization of the classic office space is a positive development. To give an overview about the broad history of non-territorial office space concepts – which is no brand-new concept but has rather been used in various ways since computerization –, different evolution stages had to be clarified.In this context first steps towards „non-territorial“ spatial structures were already made about 40 years ago in German IBM labour …
Gender-specific books demean all our children. So the Independent on Sunday will no longer review anything marketed to exclude either sex. A good read is just that. Ask any child, regardless of gender, says IoS literary editor.
„Gender-aware design is important in computer games in general, and perhaps even more so in the design of pervasive games, as these are played in the ordinary world. As pervasive games blur the distinction between game and non-game situations, they influence the everyday lives of their players.“ Gender-awareness in game design: How deals game-design with the raising numbers of female players in pervasive games? We like to share Jon Back and Annika Waern’s paper on gender-sensitive augmented reality games [pdf].
”Sawtuha“ is released by the German label Jakarta and is a result of a recording session with 9 female musicians from Libya, Egypt, Tunisia and Syria who spend 2 weeks in a studio in Tunis with Oddisee and Olof Dreijer of The Knife. A protest against “corruption, despotism, patronisation and narrow-mindedness”. As Jakarta Records explains: “Sawtuha, is a vital encouraging testament of rebellion against the repression of democratic rights, gender inequality, and lack of inclusion”.
The Hungarian artist Boggie has created an absorbing music video that details a photoshop session on her face. While the also catchy song is playing, you can observe her changing from a natural beauty into a flawless female stereotype.
Article by Amanda Marcotte on slate.
Pantene Philippines has launched a campaign pointing out how identical behavior often earns men and women different labels in the workplace. Read the article at adweek.com about the campaign.
Jane Martinson in The Guardian’s women’s blog: Gritty in pink: Hunger Games inspires bow and arrows toy for girls „With Catching Fire out next week, Hasbro’s Nerf Rebelle bows are sure to top many a Christmas list this year. But why must so many toys for girls – even those that encourage outside play – be marketed as something pretty?“
We will be posting information on online and offline resources and reading on a regular basis. This is the first post in this category. Rockwood, Kate: Forget ‚Shrink it and pink it‘: The Femme Den unleashed Article about a group of four female product designers (Erica Eden, Agneta Enga, Whitney Hopkins, Yvonne Lin) at Smart Design (Smart Design is a consulting firm with studios in New York, San Francisco and Barcelona) Harth, Annette: Space and Gender